The YouthQuest Foundation serves at-risk youth by providing the resources they need to become successful adults. We believe education – development of academic, vocational and life skills – is the key.
The 3D ThinkLink Initiative is our signature STEAM (Science,
Technology, Engineering, Art, Math) education project. We use instruction in 3D
design and printing as a vehicle to teach critical thinking and problem solving
skills, encourage creativity and boost self-confidence.
Unlike other 3D printing initiatives, ours focuses on
at-risk teens, not the Science Club kids. We reach those who would otherwise
never be exposed to such innovative technology.
Since the project launched in 2013, nearly 200 students have
completed our training, which includes 30 hours of classroom instruction and
labs, a 4-hour service project and 8 hours of Vocational Orientation at
universities and businesses where 3D printing is used. Twice a year, we invite outstanding students from the introductory classes to our 3D ThinkLink Creativity Lab in Chantilly, Virginia, for a week of advanced training.
We work primarily with National Guard Youth ChalleNGe
Programs serving Maryland, South Carolina and the District of Columbia, which
run residential academies where high school dropouts get a second chance. This
year, we began classes for students with high-spectrum autism at the
PHILLIPS School in Annandale, Virginia, and a summer program for low-income 6th graders at Horizon Hampton Roads.
With the 3D printing industry in the midst of
explosive growth, students who’ve gained hands-on experience with this
revolutionary technology have an advantage in competing for STEAM-related jobs.
Even
more important, the 3D ThinkLink Initiative teaches teens how to think
creatively and solve problems through experimentation and step-by-step
improvement. It dramatically shifts an at-risk child’s perception – and
society’s perception – of what’s possible for them.
The 3D objects they create rarely turn out right the first
time, but having user-friendly design software such as Moment of Inspiration makes it easy for our students
to learn from their mistakes. Instead of getting frustrated and giving up as
they used to do, they analyze problems, re-think their design decisions and
print again until they’re satisfied.
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